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Chapter 7: Structures
Measured along the structure's longest dimension. Ignore weapons, decoration, wheels, limbs, etc. in this measurement. Round up- or downward according to preference.
Choose according to what seems most appropriate. Armor level cannot be higher than the structure's size.
Note that there is none of this in the rules!
The check that the armor level cannot be higher than the structure's size is disabled with custom armor (which will also make the armor shown in the damage table not degenerate with damage taken). The cost is extrapolated from armor rates in the rules.
Chapter 9: Vehicles
wheels, legs, treads, space flight...
max. 16 inch
wings, antigravity, capes...
max. 24 inch
jets, propellers, sails, rockets...
Chapter 8: Weaponry
Damage / Notes
add a Bastard Minifig weapon instead
Custom Specialities / Equipment
Specify and describe your own specialities and equipment here.
Has an own mind
The creation is a creature, robot or other construct that can act independently without a pilot. (
Chapter 10: Minds
Optionally specify the program here. It must be fairly specific: “Move to the nearest wounded allies and attempt to heal them” or “Stay close to the nearest allied troops and fire at enemy combatants” are fine behaviors; “Defeat all enemies” and “Win the battle” are not.
Give the unit one or more extra Minds of the same kind as adjusted above which gives it an extra Action for each extra Mind. The same weapon, hand, or equipment item still cannot be used for more than one Action in one turn.
Create a seperate statcard if you need several different minds for your creation.
Embodies a SuperNatural Cliché: A Wizard, Super Hero, Psychik, Magical Abomination ... (
Chapter 10: SuperNatural Abilities
A SuperNaturally-powered unit measures the strength of its abilities by the SuperNatural Dice under its control.
Classic (2.75 x 3.0 in)
Poker (2.5 x 3.5 in)
For printing out yourself
For professional print
One file for front and back side, foldable and with a black frame.
Two separate files for front and back, with bleed.
You can simply drop an image onto left area to change the picture. You can zoom in with the scrollwheel and move the picture around with the mouse.
The image size should be at least 412x412 pixels for the classic or 520x700 pixels for the poker style card, otherwise it will be blurry.
Same as for title picture, only drop on the right side of the statcard.
Display a table denoting the effects the damage taken has on the construction instead of the one-liner describing the attributes like on the front side.
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© 2014-2018 Tobias Zwick <firstname.lastname@example.org>
poker card format statcard by Peter Sanderson, other artwork by Mike Rayhawk